Saturday, August 26, 2006

Reviews

Instead of posting actual new reviews, i copied and pasted the old ones into the new format. Enjoy. Yes i'm lazy.

Brothers in Arms

Well since my last post we had spring break. Nothing new here on my end of things, hey i got to sit home the entire time... What was weird is that i slept a whole lot but was still tired. Am even more so tired while typeing this, no juice is left in my bones to keep typeing but i shall still type!

I got Brothers in Arms on the PC through Direct2Drive. Now before i get into the game i have to say that D2D is a pretty good concept and they really do have alot of money to be made on their hands, however they still are having some server problems and getting the correct version from the publishers but that is okay.

Well then, ive hyped up Brothers In Arms for about 3 months and was hypeing it up since E3 last year when it was showed. Now the concept of Brothers In Arms is quite good, tactical FPS, you get a squad to controll, everything is cool, you can order supress and assault and flank.... But thats where the dime stops. Let me explain.

First off, BIA for the PC is a direct port from the Xbox, a little dissapointing for us PC users who like to have historical accurate things, were just a more demanding bunch i guess. Anywho, the games textures and animations are a little... poor to say the least. There not up there with Half Life 2 or anything, there... mediocore. Yeah there just average. There is anohter problem with the graphics. Since this game is based on the Unreal 2 engine, the physics are a little sloppy and out dated. Yes it has ragdoll physics, but a round from a tank into a MG nest would rip it to shreds in a "realistic" tactical shooter. This is not the case in BIA. Also something that is quite dissapointing, in having such a realistic game, you look up at the sky... It doesnt move. Yeah sure, C-47's fly over head along with gliders on a few of the levels, but the clouds and the like seem to be in a standstill of time. Onto the Gameplay.

Gameplay is really fun in the start. However each encounter with the enemy starts to become rinse, wash, repeat. Set your men behind cover. Order surpressing fire on the enemy, you walk around on the lovely given other cover and shoot the enemies in the side. The situational AI are spose to be good and spose to recognize your actions. Now then, if i noticed a paratrooper with a Thompson Sub-Machine gun, i wouldnt just stand there with my gun pointed at him in the same position, i would try to avoid him and get to better cover that helps me from both the fire team and him. Maybe toss a grenade aswell i dont know. Also in the gameplay there are times where all reality is dropped for run-and-gun gameplay. One notable time is where you have a cache of unlimited Panzerfausts and a few tanks try and come at you. Now a Panzerfaust was a pretty heavy duty anti-tank weapon. Fired at a PanzerIV in the drivers compartment would most likely destroy the tank. But not here in reality of BIA, it took 6 shots from a panzerfaust into the drivers compartment for the tank to stop coming. And it took 2 shots into the rear... where the fuel is... A little unrealistic yes. Also this game was spose to make you feel like your not taking on the whole german army, because you have a squad with you. Well this is the case yes and no. It is because ussually your opponents are squads aswell. However since this is only "based" on actual events, there a couple of different events that take place your one character and squad do all of them. So taking on Carentan and not seeing any other Paratroopers help you. Carentan was taking over by the 101st Airborne. It was a pretty massive assault. It wasnt just one squad. There was more going on in the fight. A good representation of it is the Carentan Episode of Band of Brothers. Yes i know Band of Brothers doesnt have the actual events but it gave a more hectic feel then Brothers in Arms. Brothers in Arms made you feel like your taking on the whole German garrision in Carentan alone.

*breathe* *breathe* okay ive taken a few breaths and now i get to move on the Multiplayer Aspect of Brothers in Arms. Now then, the kinda arcade style of the single player is brought over into the MP realm. However not fully. The servers only allow up to 4 people. 2 to each side however on each side, each individual person gets a squad of 3 AI too controll, just like in Single Player. The fighting in Multiplayer seems to be more intresting because like any MP, the enemy is a human and is more aware. The AI in singleplayer were spose to act like a Human, but eh it fell short. The only problem is that, most people take too much to rambo and they leave there lovely AI comrades and just use them as extra lives instead of implementing tactics with them. When you have both Axis and Allied sides using there squads effectivly, it becomes quite fun. I had a grand old time distracting the enemy by sitting ontop of a crashed glider wing, knowing the human ai controller had his men by him, and him knowing that only a human would go up top the glider, he sent his whole garrision to a new postion to get me and be protected. However from the top of the wing i had a perfect view of the battlefield and sent my men around to another side and had my AI squad flank them, that was fun. Going onto my next thing. The game does come with a thing called Situational Awareness View. Bassically it takes you out of the First Person mode and you see an overview of the map including your enemies positions. In single player its usefull occasionally but a little lame since the enemies never try and flank you. You can use the Sitatuional Awareness view in Multiplayer but the game doesnt stop as it does in Single Player, so its a bit useless in that respect too.

Onto my final rant, the general let downs of the game. Inside Multiplayer they forgot a few things. One of them being a Dedicated server option. Thats right one cant set up a dedicated server. Also what was left out which is quite distressing is the ablitly to kick players off a server. Thats right you cant kick someone out of a game. So in the ready menu where you choose your side, if someone is not there, the whole game cannont start. Thusforth shutting the game down pretty much. Quite emabarsing for Gearbox Software.

With that all said and done, i give Brothers in Arms an 8.5/10. The game is a funtional very good shooter which brings it up to about a 7. The next few points are the games ambitions to try and do a tactical shooter well. Though they got some of it right, others they failed miserably. What kept this game from being a 9 or a 9.5 is the things they leftout in Multiplayer and the muddy textures and animations inside the game.

Okay, thats what i did for my Spring break... Sigh... im quite depressing arent I? Well i bid you a good day.

Battlefield 2

With that title, i shall now give you the update on BF2 that i promised for friday.

Ill start with the gameplay. Now this would entail both a singleplayer campaign and a multiplayer run about in most games, with BattleField 2, the singleplayer might aswell not be there, its completely useless, they said they completely revamped the AI for the bots to play against, however for some reason... i think their not even on the same level of the ones from BF1942, their just plain stupid. Okay onto the Multiplayer. The game is Conquest: Assault, plain ande simple. Run about grabbing outposts, those outposts if you controll them, you can spawn there, if you dont, and the enemy does, they spawn there. Plain and simple. Each side has "tickets" which are really lives, each time a person on your team dies, the "tickets" of your side go down. One team can gradually get the other teams tickets to go down by controlling all of the outposts or flags as i shall call them from here on in. So in a nutshell, the gameplay of it all is basic BattleField 1942. Tanks, Helicopters, Jets, boats, and dune buggies all grace the field of battle. Three different factions are availabe, all decided by which map you play, but their all pretty much the same. US Marine Corps, People's Liberation Army of China, or the Middle Eastern Coalition Troops. Now these are all fictional battles of course heh. One thing i dont like is that since those are the sides, with BattleField 1942, you had the Axis and Allies, so it made sense who you were fighting. This time around, the USMC are in every map. I dont think it would be that hard to have a Chinese against the Middel Eastern Coalition (MEC). Ah well thats just me. The kit system for your choice of fighting is as follows.

Spec Ops= Your a soldier armed with a small assault rifle. Fully autmatic for all sides. Your pistol is scilenced. You have grenades and specific to your class alone, C4 that can be used on vehicles, traps, bridges, or enemy instalations such as artiellry guns and radar tower.
Sniper= The soldier appears in a Ghillie suit and carries a sniper rifle. The rifle for the USMC is bolt-action, High Power, High Accuarcy. For the MEC and PLAC, semi-autmatic rifle with less accuracy and less power. Your pistol is also scilenced. Your aslo blessed with grenades and specific to this class only, Claymore mine. Now this mine can be used effectively best if you suituate yourself ontop of a building that only has one ladder to get up on to, Take your spot on the building and put the claymore at the top of the ladder, and your safe from the enemy trying to take you out. Of course that is if they dont have helicopters.
Assault= The basic grunt. Your equpied with an assault rifle. For the USMC, you have an M16A2. This limits you to only 3 shot burst or semi-automatic. For the MEC, you have the AK101, medium-high power with high accaurcy, good rifle. the PLAC has the AK47, higher power with less accuracy. (side note: the MEC and PLAC should have switched assault rifles, doesnt make sense to have the more advanced to the MEC and the less to the PLAC) With this your also given a single smoke grenade that can be used effectively to cross open ground. Your assault rifle is also graced with the ablitity to have a Grenade Launcher (no hande grenades for you!). Your given a limited number and are able to lob them some distance.
Support= This is where we get really into the squad combat. The support class is given light Machine Gun. (side note: I know your spose to prone with this gun to be accurate, but even proned and firing only 3 shot bursts, you still cant hit anything more then 100 yards, you can with some skill but its a little discouraging) Your given a grenade and an ammo pouch. Heres where we get squad based. Since there are virtually no ammo crates in the game, only given from supply drops, the way you get more ammo is from these Support classes. The ammo pouch, when you have it out, gives you ammo and a freinds ammo who are nearby. You can throw the pouch down, it will give out ammo but if a teammate runs over it, he gets the full amount of ammo back but he pouch disappears, your given a limited number to throw away but you always have one left that you can hang on to. When in a vehcile, you give your team mates inside it ammo and any team mates that walk along next to the vehcile ammo.
Engineer= Your given a shotgun. USMC gets a high power pump one, the PLAC and MEC get a semi-automatic one but not nearly as powerfull. Grenades aside, your also given Anti-Tank land mines, limited number of course but one tank rolls across it, kaboom. Finally, your also given a trusty wrench. With this wrench you can fix tanks, jeeps, bridges, artiellry, radar, UAV trailers, the works. Its a all in one powertool thats not powered but anything the a flick of the wrist. Quite impressive. If your in a vehicle, you can fix the vehcile automatically if it gets hurt, if a freindly vehcile drives along side yours, you fix his too.
Medic= Your given the rifle the Assault Class has however no grenade launcher, oh boo hoo. However your given hand grenades and thats about it, except of course for two more items that are so vaulable squads. One is like the Support class ammo pouch, its a medic pouch, having out gives health, throw on ground, full health is given back. Same deal inside vehicles, heal freindlys inside and those who walk along. Now here comes the best weapon in the game. You can get a kill with it, its rare but it can happen. The defilibrator, ala Shock Paddles. If a freindly dies and is only critically wounded, you will see an extra icon above his head that would normally represent his head, one bar represents his health, if dead it is black with the extra icon. Run over to your fallen comrade, give him a shock and boom, we have a soldier back on the field. Its all good you konw, even if it was a head shot. If you are however shot with a large caliber weapon, lets say a Tanks 120mm round to your face, your labeld as "killed" and not "critically wounded"
Anti-Tank= Your given a Sub-Machine gun. USMC gets a MP5, MEC gets the 45 round Bizon (only 2 magazines though) and the PLAC gets a new varaition of the WW2 PPSH41, instead of a round 100 round drum mag, you get a 30 round banna clip round. Its effective, however you only get the one mode of Automatic fire. Hand-Grenades are also there. Your also given an Anti-Tank rocket launcher. The USMC gets the SRAW and the MEC and PLAC gets the Erynx. Both are single shots however one does reload it and you get about 4 rounds out of it. Both of the anti-tank guns, when one right clicks, when one fires, if left-mouse is held down, one can guide the missle in flight by moving the mouse, the middle of the screen is where the rocket will land, so that way its pretty much lock on target to a tank, that is of course if you dont get shot while doint this.

Thats it for the classes. When one drives a tank, or helicopter, or Jet, your player actually changes so as to represent the head-gear of what that would look like. You get an oxygen mask if you hop into a Helicopter or a Jet. Thats cool to me heh. With that, not all of the surfaces are completly bulletproof. If you stand behind a tin gate thats compelte, and rounds are shot through it, you can get killed. Ive allready explained the commander mode to you in the other post so its not necessary for me to talk about that indepth here. I will however talk about the Squad System. I told you about how communication is broken down heh. The squad system is as follows, one can make his own squad or join an existing one. While in the squad, the squad leader can hold down a key and request artierllery, UAV, or some other such thing from a radial menu. Holding down another key will bring up another radial menu of Attack, Defend, move, fix, so forth, where you point in the middle of your screen, a marker will be placed, from that marker, your squad will see it on their mini-map, and see it on their screen. It actually places down a little smoke grenade, Orange=Attack, Purple=Defend and some other such things. The commander can aswell give you an order and with a click of either page up or page down, you can accept or decline. When you accept, the order of move here or attack here will be sent to the rest of your squad and acts as if the squad leader put it down himself.

Ill get onto the graphics which goes hand in hand with some of the bugs and conflicts ive experinced. Ive allready talked about how good it looks. It looks spectacular, on lowest of low its not really though, i mean low low low, it looks quite bad, but hey Medium looks good. On from that heres a bug ive expereinced, that every does... well its not really a bug actually, a game engine problem. As one loads up a map and starts to play it from the first minute to the next 5 he will experince a extreme drop in FPS. This is because the game engine since the maps are pretty big on some of the 64 player servers, does not require you to fully load up all the textures, and only allows the textures you see right in the screen in front of you to be loaded. Its a weird type of streaming technology and it doesnt work that well. If you have the top of the line Graphics card like the X850XT, you will still expreince this problem. The next bug i have found comes from two sources that dont have such high standards in this area. Customer usage of their products... heh. EA, well we know how EA acts towards Customers, either it works or it dont, complain to us and we shall just laugh in your face. The next comes from a company who i do like because they do build a great product, ATI. Their drivers on the other hand arent the best in the world. Nvidia is a good competitor against ATI especially now with their new GeForce 7800 and 7xxx series. However what kept them in the game this long was their drivers. Their drivers are top notch and never have problems. However with ATI, first they had all ATI users not able to play Call Of Duty for 4 months because of a driver conflict. This time around, they installed programs with the latest drivers for cards that are really old. Such as the ATI bios Poller, that conflicts with BF2, on top of that, the ATI destkop manager also confilcts with BattleField 2, i suppose this is spose to happen with BF2 mainly because the graphics engine and rest of it were all made by Nvida. Okay with that, the only real problems ive had playing the game were from that stupid streaming of textures.

Now on too some of the maps. Some of them are down right fun, others... not so much. Many maps (and since their are only 12 this is a large part of them) Have the USMC attacking from a base that cannot be captured against the rest of the map. All of the outposts are controlled by the other side and they are on the defensive. 3 maps i can vividly tell right now, out of the 3 only 2 are really fun to me. Dragon Valley is one of those that is fun, having the USMC attacking the Chineese outposts, it becomes a really good battle because though water is all around the map, alot of areas are shallow and can allow all types of vehicles to cross not just amphibian ones. The next one i find a great deal of fun is Strike at KarKand. Again the USMC is attacking the entire map with no base of their own, starting out with only about 20 more tickets then the other side, these maps will always be a fight for the defense since none of their bases is safe from capture. Strike at KarKand features a entire city battle in a middle eastern city. Dust swirls in from here and there and at the very end of the map, the Factory for the MEC force. This is a very hard map for the MEC force if they do not know how the map is won for the USMC. The USMC wins this map easily by sneaking by at the very early stages of the map and aquiring the Factory from the MEC. A well organaized squad can do this within 5 minutes of the round start, from there they can take the armor that spawns from it (the only armor that the MEC can get) and from their, take it along with Jeeps and spread out and capture the remaning city outposts from the MEC force. If that happens, a giant pincer move can be put onto the MEC force, slowly but surely exterminating them from 2 front war. If the MEC force can play well enough, having one squad protect the factory or at least the route there, they can force the USMC armor down the streets and take them out from multiple angles from the tops of buildings. Its a fun map. The last map is Operation Clean Sweep. This features a string of islands all connected in a half circle shape. Again all controlled by the MEC. The USMC has one lone Carrier of the shore and is spose to capture each point. Now this is a map thats not fun because A: The USMC does not have enough boats and helicopters to make one good stand and B: On the 32 player server, the map is too big, on the 64 Its crazy big. All combined with night, the map becomes not a defense against offense but run around in dune buggys trying to hold positions from helicopters that fly in low and capture points. The map is simply no fun, if this was a driving game, the game would resemble this map down to a T but its not a driving game, this is WAR folks!

Okay you think im done, well i am, almost, one more thing to talk about thats new in BF2. Ranking. Ranking, if one was smart and thought about how to do it inside this type of game would be like this, have a set amount of skill points and kills the player needs to get, and just have it update when they reach those points, all this being not server side or EA side but on the user side. Now of course this might lead to the cracking of the program, but hey EA lets make a program that actually is good! With that Ranked servers (not all ranked) cost way more to rent, perhaps around $500 a month for 32 player server, not fun on the wallet. Along with that, all of the skill points and promotions and ribbions and basic awards have actually take screenshots of your game, and they upload them to EA. With that EA will have to take the screenshot, though automatically with the line code it tells them what it is, it actually takes them a while to update your ranking. So if you play your heart out on a Ranked server from Dusk till dawn, and little messages pop up saying you been promoted and so forth, when you disconnect, and check your stats its not updated. This is why i thought you had to do the round rotations fully for it to register. It only registered once correctly after a game and that was on launch day before everyone else got the game heh. With that, ranking is updated overnight, its not even tried though on the weekends as if they shut off and stop working completly, however they promise that everything has been recorded and will be updated tommorow. I just hope so heh.

And thats all i can really write about Battlefield 2. Its a massive game, its fun to play if you can get by some of the drawbacks on what they try to acomplish. They are being very ambitious with what they try to do and build the ultimate online first person shooter experince. I think they pull it off well enough to warrent a complete good either 9.5 or 10 out of 10 score. Okay then, im gonna go off and play some more, my account name is HellStorm obviously heh. One more thing though, and this is just me boasting. People say the game is alot tougher, one can not kill anything and one cannot live 3 seconds without dieing, yet i do the opposite of it and often become best player on the server in all accounts of combat kills, teamwork skills, flags captured, driver assists and so forth. Its a fun time, and thats all i have to say.

Wednesday, August 16, 2006

Meeting a Legend: The Kevin Smith Journey Pt. 2

Late I know. I'll let the pictures speak for themselves.


(THAT IS A STORM TROOPER)

Tuesday, August 08, 2006

Meeting a Legend: The Kevin Smith Journey Pt. 1

My lord. What a day.

Yesterday and today I will be in contact with one of my idols, Kevin Smith. Ill recount yesterday's journey right now and then tommorow ill do today's along with a summary of the journey.

Kevin Smith yesterday was at Jay & Silent Bob's Seceret Stash in Red Bank, New Jersey. He was signing anything and everything. But how long did the man have to sign things for?

We arrivied pretty early at the stash, bought some goodies from the stash at around noon. At this point, the line was roughly 100 people strong. Not bad? Thats what we thought. So instead of hopping on the line early we decided to get some lunch, and walk the streets of Red Bank in search of foodstuffs to eat while on line. By about 2:30 we decide to finally go to the line. The Line. I'll be referring to this Line for a long damn time for the rest of my life. The line at which used to be 100 people was now 2000. Yeah. Thats damn skippy! So we got on the line. And it proceeded to move a good decent amount at first. They were only letting in small groups of people at a time. So roughly every 30 minutes or so, the line would move 20 to 30 feet. Not bad. Here is the catch 22 however. Kevin Smith is an awesome man. Pretty much if you got into the Stash, you could stay in the Stash. For a long damn time. But if you were one of the lucky few who got into the stash early. You could of hung out with the man, and talked. Talked about what you ask? Anything. The man is a brilliant legend.

I'm getting a bit ahead of myself. After the first 30 feet of movement, it was 2:45. Not bad. Then racing through the parking lot we were in comes none other than Kevin Smith in his Ford Explorer dropping out some cigerette ashes. Dude, we saw the man! This makes most of the crowd cheer. At around 3:00 apparently the signing really started. Cool. Heres where things get hazy for me. The line had a bunch of really really really crazy characters. But all of them were good spirited, fun, and sociable. Some, ahem one, was more sociable then the rest which led to be a bit of annoyance but he soon could not prove to have the endurance like the rest of us and we were only forced to deal with him for about an hour or two. We began to meet some of the people in the line. The two guys in front of us, tall dudes, really cool guys. They were nice, kinda kept to themselves. At one point, the surronding business started sending out people with flyers. One girl was handing out a flyer for an up coming show of local bands. I asked "What type of music is it?" She responded with "Oh rock, some punk, more pop then punk, Metal, classic rock and the like." One of the dudes in front of us said "That sounds god awful!" This made the girl slightly angry but was still high spirited and she moved on along the line. At this point I noted "something about being in this line, you can say anything to anyone because you feel like you have this giant community behind you!" His response was "Yeah well.... I figure I'll never see that girl again in my life." I respond with a nod, some understanding. I then blurt out, "Yeah.... thats ussually the mind frame of most rapists..." Too which erupts whole hearty laughter from the dudes friend. These two cool cats eventually made it to the corner of the parking lot, but eventually had to leave for home. Three or Four hours they waited. Mind you we only moved 100 steps in those hours. The Line continues on.

We eventually met the two people in front of the original two cats. A couple from south Jersey. Both really cool people. The guy, extremly laid back, bit of a chain smoker, his girl was short, and very aggressive but eh what can you do, she was not a Kevin Smith fan and was being forced to stay in the line. Ah well. These two cats we hung out with until we finally reached the stash and got our stuff signed. Much of the conversations we had yesterday was with them. Really cool Jersey people.

The group of people behind us were true diehards. They love their pop culture in every sense of the word, listening in to their conversations, they ranged from Comic Books, to Movies, to Comic Books, to actors, to directors, to books, to games, to everything under the sun. They were pretty cool guys.

By 11:00 I had begun to loose hope. It looked like we wouldnt make it in there for ever and ever. During the time that we were in the line, there was a guy dressed in a Silent Bob outfit, and quite convincing of a Silent Bob from far away, though this dude had blue eyes, so alas not the real one. At midnight, or 1:00, there was another cat who lived around there with a Got Christ? shirt. One of them had a stereo. And the proceeded to portray the scene on the opposite side of the street of "Would you fuck me? I'd fuck me! Id fuck me hard!" With dancing and pinching of the nipples. Afterwards they also played "What is Love?" from the SNL Skit with Will Farrel and Chris Kattan and eventually also found some girls to do the classic bump up against. I really got to put out a thanks to those guys, they kept me back in the game.

At around 1:15 maybe 1:30 Kevin smith came out and saw the line. This made the people in the line cheer. At this point there were still roughly 300 to 400 people left in the line. He was kinda in shock. He went over to one of the cop cars, cops had been patrolling the event, and try to send out a message but alas it did not reach many people since it was no where near loud enough. This point however, it became almost cinematic. The people on the line, including myself, gathered into the street around the cop car and created a perfect half circle enveloping the man. It must of seem like some sort of event out of a Zombie movie. Hundreds of people all staring at one man in such a fashion. What apparently he said was that he was really just trying to sign shit, and get people on their way home. This was fine with me. I was happy that at least i would still get to meet the man.

This brought us to our last bunch of characters. As we slowly snaked around the corner and could finally see the stash in our sights, another group of guys, ones who we had never seen before but there they were. Three kids from the City had come out and let me tell you, one of them had a serious problem with talking. He would talk incesently. Yes he was funny at first, but after 12 hours in standing in line, and hearing him talk for over 30 minutes. I gave the fuck up and became mute and rested on a parking meter looking up at the sky. Soon the line moved again and it appeared like we would be the next group in. A gift from god perhaps?

At that point god spoke. During the night, lightning could be seen of in the distance above the buildings with brief flashes. And finally here it came. The rain was heavy and thick. But we had a small little awning from another store to protect us. Though that didnt help the fact that we were then stuck 10 feet from the entrance and not next to the door. Then god gave another gift. A kid, about 15 years old, named Zack, has a really cool mom. He only lived 30 minutes away, and his mom was awesome waiting for him in the car. She had done things all day apparently and just waited outside to bring him home. Great mom. When the rain came, she came out with an umbrella, one for him, and three more for other people. This is truly a gift from god. We hugged next to Zack under neath his little umbrella and we were ushered right next to the door. We stood for about 5 to 10 minutes just waiting. And finally we entered. This brought a flutter to my heart. Since the last time i was in the store was over 14 hours ago. We quickly joined the line in the back to get stuff signed. It was about 7 people long. We spoke to the woman in front of us, very cool chick. She wanted to get something else so she moved out of the line giving us her spot. Then we were 3 people away. At this point, I really got star struck. There he fucking was. It was awesome to say the least. 2:40 in the morning and im meeting an idol. Ive spent all day waiting in line, and here it is. So I first gave him my poster of Silent Bob from Clerks the Animated series and I had him sign it with the silver pen i bought. I shook his hand first off. Then i gave him my poster, he says "okay, turn around, back please." So I turn around and i am fucking brimming with glee. He appeared to be writting alot so I say "Dudes writting an essay." He then says, yeah a short essay. Since I cant see his face while he said this, it was kinda one of those really cool moments where since his character never speaks, but theres his voice in the air. And i know he's right behind me. It's very cool. I gave him my other shirt and while hes signing it, i look over and i say "Dude this is great! I have my back to the man!" To which he replies "Yeah, kinda homosexual isnt it?" "Dude ive dreamt about this!" To which this gets a slight chuckle out of the very tired film maker.

Tommorow is Pt 2. Ill upload pictures of todays event later on tommorows post when I get them.

Thursday, August 03, 2006

Liquid-based body armor (VIDEO)

A quick news segment demonstrating new body-armour technology using ceramic particles and glass particles. Credits for news segment at end of clip.

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How To Steal a Laptop from Store and Walk Out with It

The pink panther music was a nice touch.

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Saturday, July 29, 2006

Top Gear, 800 miles

The TopGear boys show us how to drive 800 miles on a single tank of gas

read more | digg story

Wednesday, July 26, 2006

Hilarious "Pulp Fiction" Parody Circling the Net!

This short, titled "Dick Fiction", puts Dick Cheney in the Vincent Vega role as he shoots Harry Whittington in the face. It's awesome. Other Republicans fill out the cast.

read more | digg story

Tuesday, July 25, 2006

Ever get that feeling that you just want to party?

There will also be a Clerks screening across the street from the QuickStop on August 8th. At which point Kevin Smith will also be there doing Q&A after the movie. I will be attending both. There is a god.